A Make Cycle resembles a fibonacci fractal more than a road.
And the map is mythopoetic. Humans as myth makers.
The Maker Myth is the the journey to MakerSim. After Hephaestus is thrown from Olympus for defending Athena, he re emerges Husband to Aphrodite, a cripple and the ultimate maker, appearing on a chariot. In this re telling of the tale, Hephaestus falls into Lemnos and emerges from a volcano to be transported to Shelburne, Vermont and the spectacular Coach Barn.
Going through a series of maker stations, finally Hephaestus finds the Sky box of MakerSim, sees the entire simulator (has the revelation of flight), and falls again into a volcano, repeating the journey. And though the tale features a male protagonist, the role of the feminine is equally as essential and insightful into the nature of making.
This is a cycle, and the myth of eternal return.
I wonder about what I can learn from these ancient stories of makers, and how it connects to the present, the future? Myths hold secrets as we re discover who we are. They need to be remade. The ultimate remix.
MakerSim is the Virtual MakerSpace I created to accompany the Champlain Mini Maker Faire. Organized as a social network using spruz.com.
The idea is to provide a persistent virtual environment to build a network around the event for the Makers.
I have some other synthesis occurring with this event. It will be the focus of a class I am teaching in the fall:Intro to 3D Design. The students will be makers virtually, and hosts of the machinima. As a mixed reality event it will occur both actually on September 28th and 29th in a real place, but simultaneously and for a little bit longer, it will persist as a virtual space, a learning environment, MakerSim.
I'm looking for a blended learning environment, that captures the rich, unique diversity of place with the affordances of the internet. Maker Faires and MakerSpaces provide opportunities for this kind of activity.
But there is more here. I can't quire figure out how to get to it. But it is about access to Maker Faires for anyone, anywhere. In some way. Start somewhere. why not here? So I hope to work with some learner's with access issues, who can only participate virtually, or primarily. Once we open this up to a connected internet anyone can attend in some capacity. And as we enhance our ability to mix and blend reality, the greater and more immersed the virtual participation will be. It is here that the greater the diversity, the greater the potential for innovation and catharsis.
Going through a series of maker stations, finally Hephaestus finds the Sky box of MakerSim, sees the entire simulator (has the revelation of flight), and falls again into a volcano, repeating the journey. And though the tale features a male protagonist, the role of the feminine is equally as essential and insightful into the nature of making.
This is a cycle, and the myth of eternal return.
I wonder about what I can learn from these ancient stories of makers, and how it connects to the present, the future? Myths hold secrets as we re discover who we are. They need to be remade. The ultimate remix.
MakerSim is the Virtual MakerSpace I created to accompany the Champlain Mini Maker Faire. Organized as a social network using spruz.com.
The idea is to provide a persistent virtual environment to build a network around the event for the Makers.
I have some other synthesis occurring with this event. It will be the focus of a class I am teaching in the fall:Intro to 3D Design. The students will be makers virtually, and hosts of the machinima. As a mixed reality event it will occur both actually on September 28th and 29th in a real place, but simultaneously and for a little bit longer, it will persist as a virtual space, a learning environment, MakerSim.
I'm looking for a blended learning environment, that captures the rich, unique diversity of place with the affordances of the internet. Maker Faires and MakerSpaces provide opportunities for this kind of activity.
But there is more here. I can't quire figure out how to get to it. But it is about access to Maker Faires for anyone, anywhere. In some way. Start somewhere. why not here? So I hope to work with some learner's with access issues, who can only participate virtually, or primarily. Once we open this up to a connected internet anyone can attend in some capacity. And as we enhance our ability to mix and blend reality, the greater and more immersed the virtual participation will be. It is here that the greater the diversity, the greater the potential for innovation and catharsis.